q3srv: implement a simple wrapper script for q3ded

This commit is contained in:
Von Random 2021-02-07 05:36:55 +03:00
parent d250409d5f
commit 5a634016cf

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q3srv Executable file
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#!/usr/bin/env python3
from argparse import ArgumentParser
from os import system
from random import shuffle
from sys import exit
# TODO: move this shit to a yaml config somewhere in /etc
USER = 'quake3' # linux user, for sudo -u
BIN = '/usr/bin/q3ded'
CONF = '/srv/q3/.q3a/baseq3/autoexec.cfg'
PARAM = '+exec autoexec.cfg'
MAPLISTS = {
'ffa': [
'q3dm2', 'q3dm3', 'q3dm4', 'q3dm5', 'q3dm6',
'q3dm7', 'q3dm8', 'q3dm9', 'q3dm10', 'q3dm11'
],
'duel': [
'q3dm1', 'q3dm2', 'pro-q3dm6', 'pro-q3dm13',
'q3tourney1', 'q3tourney3', 'q3tourney5', 'q3tourney6',
'pro-q3tourney2', 'pro-q3tourney4'
],
'ctf': list()
}
BOTS = {
'level': '3',
'names': [
'Anarki', 'Angel', 'Crash', 'Doom', 'Hunter',
'Klesk', 'Major', 'Mynx', 'Orbb', 'Slash', 'Xaero'
]
}
# these are saved to the q3config_server.cfg on the first run
# no point in keeping them here afterwards
BOOTSTRAP_OPTS = dict()
# BOOTSTRAP_OPTS = {
# 'sv_pure': '0', # enable client side mods, like better fonts or graphics
# 'sv_maxclients': '8',
# 'sv_hostname': 'myhost.tld'
#
# # this will let your server send maps to clients
# # the downloads are attempted from http://%sv_dlURL%/baseq3/mapname.pk3
# # note the protocol - no support for https,
# # as well as the need to have baseq3 as a part of the path
# # note that clients have to seta cl_allowDownload 1 for that to work
# 'sv_dlURL': 'anyhost.tld/q3',
# 'sv_allowDownloads': '1'
# }
def parse_arguments():
desc = 'host a q3 server'
parser = ArgumentParser(description=desc)
parser.add_argument('-m', '--gamemode', default='ffa')
parser.add_argument('-f', '--fraglimit', type=int, default=15)
parser.add_argument('-t', '--timelimit', type=int, default=10)
parser.add_argument('-b', '--bots', type=int, default=0)
return parser.parse_args()
def gen_confline(param, value):
return 'seta {} "{}"\n'.format(param, value)
def gen_maplist(maplist):
shuffle(maplist)
num = 1
stmpl = 'set d{} "map {} ; set nextmap vstr d{}"\n'
script = str()
while maplist:
nextnum = 1 if len(maplist) == 1 else num + 1
script += stmpl.format(num, maplist.pop(), nextnum)
num += 1
script += 'vstr d1\n'
return script
def gen_addbots(count, level='3', names=list()):
shuffle(names)
btmpl = 'addbot {} {}\n'
script = str()
for bot in names[:count]:
script += btmpl.format(bot, level)
return script
def main():
args = parse_arguments()
cfg_data = str()
try:
assert args.gamemode in MAPLISTS
except AssertionError:
exit('Wrong game mode specified!')
for param in BOOTSTRAP_OPTS:
cfg_data += gen_confline(param, BOOTSTRAP_OPTS[param])
cfg_data += gen_confline('fraglimit', args.fraglimit)
cfg_data += gen_confline('timelimit', args.timelimit)
# this should be last since it launches the actual maplist
cfg_data += gen_maplist(MAPLISTS[args.gamemode])
if args.bots:
cfg_data += gen_addbots(args.bots, **BOTS)
with open(CONF, 'w+') as config:
config.write(cfg_data)
system('sudo -u {} {} {}'.format(USER, BIN, PARAM))
if __name__ == '__main__':
main()