vq3srv: initial commit
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LICENSE
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LICENSE
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MIT License Copyright (c) <year> <copyright holders>
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MIT License Copyright (c) 2021 Von Random
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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111
vq3srv
Executable file
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vq3srv
Executable file
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#!/usr/bin/env python3
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from argparse import ArgumentParser
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from os import system
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from random import shuffle
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from sys import exit
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# TODO: move this shit to a yaml config somewhere in /etc
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USER = 'quake3' # linux user, for sudo -u
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BIN = '/usr/bin/q3ded'
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CONF = '/srv/q3/.q3a/baseq3/autoexec.cfg'
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PARAM = '+exec autoexec.cfg'
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MAPLISTS = {
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'ffa': [
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'q3dm2', 'q3dm3', 'q3dm4', 'q3dm5', 'q3dm6',
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'q3dm7', 'q3dm8', 'q3dm9', 'q3dm10', 'q3dm11'
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],
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'duel': [
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'q3dm1', 'q3dm2', 'pro-q3dm6', 'pro-q3dm13',
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'q3tourney1', 'q3tourney3', 'q3tourney5', 'q3tourney6',
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'pro-q3tourney2', 'pro-q3tourney4'
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],
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'ctf': list()
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}
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BOTS = {
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'level': '3',
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'names': [
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'Anarki', 'Angel', 'Crash', 'Doom', 'Hunter',
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'Klesk', 'Major', 'Mynx', 'Orbb', 'Slash', 'Xaero'
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]
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}
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# these are saved to the q3config_server.cfg on the first run
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# no point in keeping them here afterwards
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BOOTSTRAP_OPTS = dict()
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# BOOTSTRAP_OPTS = {
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# 'sv_pure': '0', # enable client side mods, like better fonts or graphics
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# 'sv_maxclients': '8',
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# 'sv_hostname': 'myhost.tld'
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#
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# # this will let your server send maps to clients
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# # the downloads are attempted from http://%sv_dlURL%/baseq3/mapname.pk3
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# # note the protocol - no support for https,
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# # as well as the need to have baseq3 as a part of the path
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# # note that clients have to seta cl_allowDownload 1 for that to work
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# 'sv_dlURL': 'anyhost.tld/q3',
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# 'sv_allowDownloads': '1'
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# }
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def parse_arguments():
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desc = 'host a q3 server'
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parser = ArgumentParser(description=desc)
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parser.add_argument('-m', '--gamemode', default='ffa')
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parser.add_argument('-f', '--fraglimit', type=int, default=15)
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parser.add_argument('-t', '--timelimit', type=int, default=10)
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parser.add_argument('-b', '--bots', type=int, default=0)
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return parser.parse_args()
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def gen_confline(param, value):
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return 'seta {} "{}"\n'.format(param, value)
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def gen_maplist(maplist):
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shuffle(maplist)
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num = 1
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stmpl = 'set d{} "map {} ; set nextmap vstr d{}"\n'
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script = str()
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while maplist:
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nextnum = 1 if len(maplist) == 1 else num + 1
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script += stmpl.format(num, maplist.pop(), nextnum)
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num += 1
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script += 'vstr d1\n'
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return script
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def gen_addbots(count, level='3', names=list()):
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shuffle(names)
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btmpl = 'addbot {} {}\n'
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script = str()
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for bot in names[:count]:
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script += btmpl.format(bot, level)
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return script
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def main():
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args = parse_arguments()
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cfg_data = str()
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try:
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assert args.gamemode in MAPLISTS
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except AssertionError:
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exit('Wrong game mode specified!')
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for param in BOOTSTRAP_OPTS:
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cfg_data += gen_confline(param, BOOTSTRAP_OPTS[param])
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cfg_data += gen_confline('fraglimit', args.fraglimit)
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cfg_data += gen_confline('timelimit', args.timelimit)
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# this should be last since it launches the actual maplist
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cfg_data += gen_maplist(MAPLISTS[args.gamemode])
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if args.bots:
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cfg_data += gen_addbots(args.bots, **BOTS)
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with open(CONF, 'w+') as config:
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config.write(cfg_data)
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system('sudo -u {} {} {}'.format(USER, BIN, PARAM))
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if __name__ == '__main__':
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main()
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