vq3srv, config.example.yml: massive refactor, better defaults handling
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582dc79ac7
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2 changed files with 90 additions and 49 deletions
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@ -2,14 +2,20 @@ user: quake3
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cmd: /opt/ioquake3/ioq3ded.x86_64
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exec: /home/quake3/.q3a/baseq3/autoexec.cfg
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gamemodes:
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ffa:
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# names just identifiers, feel free to mix
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# map types as you see fit
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default:
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# the only required option here is maps,
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# everything else is optional
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maps: [
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q3dm2, q3dm3, q3dm4, q3dm5, q3dm6,
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q3dm7, q3dm8, q3dm9, q3dm10, q3dm11
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]
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# any supported var can be set from here
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# vars is optional, defaults to these:
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vars:
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fraglimit: 30
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timelimit: 15
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fraglimit: 15
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timelimit: 5
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duel:
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maps: [
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q3dm1, q3dm2, pro-q3dm6, pro-q3dm13,
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@ -22,12 +28,14 @@ gamemodes:
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cpma_duel:
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maps: [ q3dm6 ]
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vars:
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sv_game: cpma
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# mods can be used as well
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fs_game: cpma
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fraglimit: 15
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timelimit: 15
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bots:
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level: '3'
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names: [
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anarki, angel, crash, doom, hunter,
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klesk, major, mynx, orbb, slash, xaero
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]
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# defining bots here is optional, defaults
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# are already defined in the script
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bot_level: 3
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bot_names: [
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anarki, angel, crash, doom, hunter,
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klesk, major, mynx, orbb, slash, xaero
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]
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111
vq3srv
111
vq3srv
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@ -7,15 +7,30 @@ from sys import exit
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from yaml import safe_load
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GDEFAULTS = {
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'bots': {
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'level': 3,
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'names': ['anarki', 'angel', 'crash', 'doom', 'hunter',
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'klesk', 'major', 'mynx', 'orbb', 'slash', 'xaero']
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}
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}
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MDEFAULTS = {
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'randomize': True,
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'vars': {
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'fraglimit': 30,
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'timelimit': 15
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}
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}
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def parse_arguments():
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desc = 'host a q3 server'
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parser = ArgumentParser(description=desc)
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parser.add_argument('-m', '--gamemode', default='ffa')
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parser.add_argument('-f', '--fraglimit', type=int)
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parser.add_argument('-t', '--timelimit', type=int)
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parser.add_argument('-m', '--gamemode', default='default')
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parser.add_argument('-b', '--bots', type=int, default=0)
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parser.add_argument('-c', '--config', default='config.yml')
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parser.add_argument('-B', '--bootstrap')
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parser.add_argument('-d', '--debug', action="store_true")
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return parser.parse_args()
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@ -24,11 +39,12 @@ def gen_confline(param, value, archive=False):
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return '{} {} "{}"\n'.format(set_cmd, param, value)
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def gen_maplist(maplist):
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shuffle(maplist)
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def gen_maplist(maplist, randomize=True):
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num = 1
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stmpl = 'set d{} "map {} ; set nextmap vstr d{}"\n'
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script = str()
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if randomize:
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shuffle(maplist)
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while maplist:
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nextnum = 1 if len(maplist) == 1 else num + 1
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script += stmpl.format(num, maplist.pop(), nextnum)
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@ -37,50 +53,67 @@ def gen_maplist(maplist):
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return script
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def gen_addbots(count, level='3', names=list()):
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shuffle(names)
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def gen_addbots(count, level, names):
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btmpl = 'addbot {} {}\n'
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script = str()
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shuffle(names)
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for bot in names[:count]:
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script += btmpl.format(bot, level)
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return script
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def main():
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args = parse_arguments()
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cfg_data, cmd_vars, bvars, svars = str(), list(), dict(), dict()
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try:
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with open(args.config, 'r') as config_file:
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cfg = safe_load(config_file)
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if args.bootstrap:
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with open(args.bootstrap, 'r') as bootstrap_file:
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bvars.update(safe_load(bootstrap_file))
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assert args.gamemode in cfg['gamemodes']
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exec_filename = basename(cfg['exec'])
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except FileNotFoundError as error:
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exit('Config `{}` not found!'.format(error.filename))
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except AssertionError:
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exit('Wrong game mode `{}` specified!'.format(args.gamemode))
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smaps = cfg['gamemodes'][args.gamemode]['maps']
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svars.update(cfg['gamemodes'][args.gamemode]['vars'])
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if args.fraglimit:
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svars.update({'fraglimit': args.fraglimit})
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if args.timelimit:
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svars.update({'timelimit': args.timelimit})
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def gen_exec(gcfg, mcfg, bvars=dict(), bot_count=0, debug=False):
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cfg_data = str()
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for param in bvars:
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cfg_data += gen_confline(param, bvars[param], archive=True)
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for param in svars:
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cmd_vars.append('+set {} {}'.format(param, svars[param]))
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cmd_vars.append('+exec {}'.format(exec_filename))
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cmd_opts = ' '.join(cmd_vars)
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cfg_data += gen_maplist(smaps)
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if args.bots:
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cfg_data += gen_addbots(args.bots, **cfg['bots'])
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cfg_data += gen_maplist(mcfg['maps'],
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mcfg.get('randomize', MDEFAULTS['randomize']))
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if bot_count:
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bot_level = gcfg.\
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get('bots', GDEFAULTS['bots']).\
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get('level', GDEFAULTS['bots']['level'])
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bot_names = gcfg.\
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get('bots', GDEFAULTS['bots']).\
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get('names', GDEFAULTS['bots']['names'])
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cfg_data += gen_addbots(bot_count, bot_level, bot_names)
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if debug:
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print('Debug {} contents:\n{}'.format(gcfg['exec'], cfg_data))
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return
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try:
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with open(gcfg['exec'], 'w+') as config:
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config.write(cfg_data)
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except FileNotFoundError as error:
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exit('Config `{}` not found!'.format(error.filename))
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with open(cfg['exec'], 'w+') as config:
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config.write(cfg_data)
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system('sudo -u {} {} {}'.format(cfg['user'], cfg['cmd'], cmd_opts))
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def main():
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args = parse_arguments()
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cfg_data, cmd_list, bvars = str(), list(), dict()
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try:
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with open(args.config, 'r') as config_file:
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gcfg = safe_load(config_file)
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assert {'user', 'exec', 'cmd'} <= gcfg.keys()
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mcfg = gcfg['gamemodes'][args.gamemode]
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assert 'maps' in mcfg
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if args.bootstrap:
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with open(args.bootstrap, 'r') as bootstrap_file:
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bvars = safe_load(bootstrap_file)
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except FileNotFoundError as error:
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exit('Config `{}` not found!'.format(error.filename))
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except (AssertionError, KeyError):
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exit('Missing required settings in {}!'.format(args.config))
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svars = mcfg.get('vars', MDEFAULTS['vars'])
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exec_filename = basename(gcfg['exec'])
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for param in svars:
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cmd_list.append('+set {} {}'.format(param, svars[param]))
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cmd_list.append('+exec {}'.format(exec_filename))
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cmd_opts = ' '.join(cmd_list)
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action = print if args.debug else system
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gen_exec(gcfg, mcfg, bvars, args.bots, args.debug)
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action('sudo -u {} {} {}'.format(gcfg['user'], gcfg['cmd'], cmd_opts))
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if __name__ == '__main__':
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