a new cool feature for awesome: save window sizes and positions to restore them when going back to floating
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					 1 changed files with 42 additions and 1 deletions
				
			
		
							
								
								
									
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					@ -140,7 +140,7 @@ tags = {}
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saved_layouts = {}
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					saved_layouts = {}
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for s = 1, screen.count() do
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					for s = 1, screen.count() do
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	tags[s] = { name = {}, layout = {} }
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						tags[s] = { name = {}, layout = {} }
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	saved_layouts[s] = { tiled = {} }
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						saved_layouts[s] = { tiled = {}, float = {} }
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end
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					end
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-- screen 1
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					-- screen 1
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--tags[1].name = {
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					--tags[1].name = {
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					@ -701,6 +701,47 @@ client.connect_signal(
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client.connect_signal('focus', function(c) c.border_color = beautiful.border_focus end)
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					client.connect_signal('focus', function(c) c.border_color = beautiful.border_focus end)
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client.connect_signal('unfocus', function(c) c.border_color = beautiful.border_normal end)
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					client.connect_signal('unfocus', function(c) c.border_color = beautiful.border_normal end)
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					-- save floating layout parameters for windows created and managed during the current session
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					tag.connect_signal(
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						'property::layout',
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						function(t)
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							for k, c in ipairs(t:clients()) do
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								if awful.layout.get(mouse.screen) == awful.layout.suit.floating or awful.client.floating.get(c) == true then
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									c:geometry(saved_layouts[c.screen].float[c.window])
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								end
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							end
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						end
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					)
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					client.connect_signal(
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						'manage',
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						function(c)
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							if awful.layout.get(mouse.screen) == awful.layout.suit.floating or awful.client.floating.get(c) == true then
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								saved_layouts[c.screen].float[c.window] = c:geometry()
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							end
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						end
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					)
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					client.connect_signal('unmanage', function(c) saved_layouts[c.screen].float[c.window] = nil end)
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					client.connect_signal(
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						'property::geometry',
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						function(c)
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							if awful.layout.get(mouse.screen) == awful.layout.suit.floating or awful.client.floating.get(c) == true then
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								saved_layouts[c.screen].float[c.window] = c:geometry()
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							end
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						end
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					)
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					client.connect_signal(
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						'property::floating',
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						function(c)
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							if awful.client.floating.get(c) == true and saved_layouts[c.screen].float[c.window] ~= nil then
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								c:geometry(saved_layouts[c.screen].float[c.window])
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							end
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						end
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					)
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-- }}}
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					-- }}}
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-- {{{ Autostart
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					-- {{{ Autostart
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-- don't forget you sync this file
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					-- don't forget you sync this file
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